International STEAM Education 
Competition & Conference

Global STEM High-end Competition

A competition for STEAM educators. Teach. Inspire. Innovate. Fun.

Science (computer, software, information systems, security)

Technology (robotics, artificial intelligence, Blockchain, digital tech)

Engineering (mechanical, industrial, electronic, environmental)

Art (digital design, art design)

Mathematics (advanced mathematics)





All 12 semi-finalists will be awarded with $500 at the Semi-Finalist Orientation Session.

The finalists (1st, 2nd, and 3rd) will be selected from the semi-finalist pool.

Sean Herberts

NAYTEA Board Of Members,

Project Manager at the Center for STEM Research, Education, and Outreach at Southern Illinois University Edwardsvill.

Led over 25 different STEM initiatives that involved creating STEM curricula, technology and educational resource consulting with schools, designing and leading teacher training, creating programs for pre-service teacher preparation, leading NGSS standards adoption for districts, directing regional STEM challenges and summer camps, designing after-school STEM programs, and acting as a founding node director of the Teen Science Cafe Network.

He holds a Master of Arts in Teaching from Southern Illinois University, and has over a decade of experience in STEM education design。

More than anything, Sean is passionate about encouraging research-based instructional strategies that support effective STEM learning, and specializes in phenomenon-based inquiry, student ownership/leadership, and backward design.

Fred Stawitz

NAYTEA Board Of Members,

an Award-Winning Author & Educator and International Speaker—helps businesses create effective solutions by shaping a culture that engages employees in safe, productive, and sustainably profitable operations. As a former educator, Fred was recruited to develop a competency-based technical training program for the troubled US Space Shuttle Program after the loss of the Challenger. He has created and managed similar programs for a Shell/Bechtel energy venture and large pipeline operations. He is also an international speaker and trainer on human factors in the workplace and successful implementations of Blockchain and the other disruptive digital age technologies.

Flint Christensen

NAYTEA Board Of Members,

Passionate about teaching Computer Science because it is the language of privilege in the 21st century. He believes this will open doors of opportunity throughout their lives for the students he teaches at Piedmont High School. In addition to his daily school-year Computer Science teaching duties, he is a Facilitator for, an Instructor in the Academic Talent Development Program at UC Berkeley Graduate School of Education, and Vice President of the Golden Gate Chapter of the Computer Science Teachers Association.

Sharon Feng

Funder and Board Of Members, NAYTEA North American Youth Technology Education Association

10+ years of experience in global marketing and  education start-up.

Has successfully build up education business over 40 countries.

Coderdojo STEM Educator/Speaker

The mission of NAYTEA is to facilitate the spread of education technology innovation, enable educators from around the globe to share ideas and work together, to break down cultural barriers, and to increase the number of well-trained teachers throughout the world by providing easy access to quality instruction.

Champion of 2019

Lisa Yokana

Scarsdale High School's STEAM program believes that students need to learn to make things that make a difference in the world. Through carefully scaffolded experiences, students learn to make things with and for others whose needs are different from their own.

We developed our program from a mashup of Design Thinking, Lean Startup and Business Model Canvas from Stratgyzer. We used research from Agency by Design, a research project at Harvard Graduate School of Education, which looks at the thinking and learning in a maker centered classroom. Agency by Design identified three capacities that our students need to become agentic: first they need to be able to look closely at an object or system; then to explore and understand the complexity of that object or system which leads to the ability to find opportunities to redesign objects or systems. These three capacities can be scaffolded through different experiences. The STEAM program we have created has three levels.

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